An Exploration of Luck Mechanics in TTRPGs
Luck has been a feature of most TTRPG systems, but still remains an elusive design concept. How do you define what it means to be better at getting lucky?
Hi! I'm Axel Lehtinen, and I write about TTRPGs. On my blog you'll find advice for GMs, devlogs of the different projects I'm working on, and general musings about the hobby.
Luck has been a feature of most TTRPG systems, but still remains an elusive design concept. How do you define what it means to be better at getting lucky?
Risk is an inherent part of many TTRPGs, as the consequences of a character's actions often ripple out in an intricate way. I am therefore attempting to design a system called All In that explores risk as a core design pillar.
This is the final part of a five-part series on how to approach your first game as a Game Maste, focusing on tips and tricks to help you during your sessions.